With Galarian Slowbro, you can use a trick, shell side arm, psychic, surf, drain punch, ice punch, razor shell, earthquake, shadow ball, and others for better performance.
Slowbro is a dual-type Water and Psychic Pokémon that evolved from Slowpoke at level 37. It was introduced in Generation I and is one of the final forms of Slowpoke. It can further evolve into Mega Slowbro with the help of Slowbronite.
This bipedal, pink Pokémon has a tan, striped belly and a rounded, tan muzzle with vacant eyes, curled ears, and two pointed teeth. A Shellder is also attached to its tail, having a gray, spiral shell.
To get comprehensive information about the Pokémon, its evolutionary forms, base data, game locations, effectiveness, sprites, appearances, and others, continue reading this extensive guide.
The word Slowbro is a combination of slow and bro (abbreviation for brother). On the other side, Yadoran is taken from the name of a famous Yugoslavian singer-songwriter, Jadranka Stojaković, which means, (‘wouldn’t you reside?’).
Further, if we talk about the unique appearance of the Pokémon, it is believed that hippopotamuses, giant otters, giant salamanders, or mythical sazae-oni, a sea demon of Japanese folklore, are the source of it. The Galarian form might be inspired by cone snails. The Pokémon’s shell and lifestyle are based on hermit crabs, and its connection with Shellder is derived from leeches.
Name | Slowbro | |
Other Names | Japan: | Yadoranヤドラン |
French: | Flagadoss | |
German: | Lahmus | |
Korean: | 야도란 | |
National No. | #080 | |
Type | Normal: | Water Psychic |
Galarian: | Poison Psychic | |
Species | Hermit Crab Pokémon | |
Height | 1.6 m (5′03″) | |
Weight | 78.5 kg (173.1 lbs) | |
Abilities | 1. Oblivious 2. Own Tempo Regenerator (hidden ability) | |
Gender Ratio | Male ♂: | 50.2% |
Female ♀: | 49.8% | |
Capture Rate | 75 | |
Base Egg Steps | 2,560 (SWSH)5,120 (BDSP) | |
Strengths | Normal: | Fire Ground Rock Fighting Poison |
Galarian: | Fairy Grass Fighting | |
Weakness | Normal: | Electric Bug Grass Ghost Dark |
Galarian: | Ground Ghost Dark |
The Pokémon has two forms: Galarian form and Mega Evolve. They are described in detail further:
In this form, Slowbro is inscribed in the Shellder so that its head, tail, and arms are visible. The head is encompassed by the Shellder’s enlarged teeth. Mega Slowbro balances on its tail and bounces with its help to move. The Pokémon’s energy is stored in the Shellder which has increased its hardness.
In Galar form, the Pokémon’s arm is bitten by the Shellder instead of the tail. This causes a chemical reaction between the Shellder’s poison and the consumed Galarica spices within the Slowpoke’s body. It has a pink appearance with purple accents on its head, arms, and tail.
Galarian Slowbro is a highly dangerous species in the game as it can’t differentiate its surroundings while attacking the opponent. The Pokémon attacks by firing the poisonous liquids from the Shellder’s tongue.
Do You Know?
Galarian Slowbro is the only known Pokémon able to learn the moves Shell Side Arm and Quick Draw.
One of the members of the latest addition from Paldea Pokedex, Slowbro Pokémon evolved from the Slowpoke and is one of its final forms, along with Slowking. Similarly, Galarian Slowbro evolved from Galarian Slowpoke, and it is also one of its final forms, along with Galarian Slowking. For better clarification, refer to the chart presented below:
![]() #0079 Slowpoke Water . Psychic | ![]() #0080 Slowbro Water . Psychic | |
![]() #0199 Slowking Water . Psychic | ||
![]() #0079 Slowpoke Galarian Form Psychic | ![]() #0080 Slowbro Galarian Form Poison . Psychic | |
![]() #0199 Slowking Galarian Form Poison . Psychic |
FYI ⁉️
If the tail or Shellder of Slowbro is detached from it, the Pokémon will revert to its unevolved form, Slowpoke.
Generation I | |
Red (JPN) | This entry was originally untranslated in English until it was reused in Pokémon FireRed. |
Green | |
Red (ENG) | The Shellder that is latched onto Slowpoke’s tail is said to feed on the host’s leftover scraps. |
Blue | |
Yellow | Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again. |
Stadium | If its tail is bitten by a Shellder, Slowpoke evolves into Slowbro. The Shellder seems to like its crunchy tail. |
Generation II | |
Gold | If the tail-biting Shellder is thrown off in a harsh battle, it reverts to being an ordinary Slowpoke. |
Silver | Naturally dull to begin with, it lost its ability to feel pain due to Shellder’s seeping poison. |
Crystal | An attached Shellder won’t let go because of the tasty flavor that oozes out of its tail. |
Stadium 2 | If the tail-biting Shellder is thrown off in a harsh battle, it reverts to being an ordinary Slowpoke. (Pokémon Red, Silver, or Crystal inserted) Naturally dull to begin with, it lost its ability to feel pain due to Shellder’s seeping poison. (Pokémon Blue, Gold, or Yellow inserted) |
Generation III | |
Ruby | Slowbro’s tail has a Shellder firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes Slowbro to grudgingly swim and catch prey instead. |
Sapphire | |
Emerald | Its tail has a Shellder firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This forces it to swim reluctantly and catch prey. |
FireRed | When a Slowpoke went hunting in the sea, a Shellder bit its tail. That made it evolve into Slowbro. |
LeafGreen | The Shellder that latches onto Slowpoke’s tail is said to feed on the host’s leftover scraps. |
Generation IV | |
Diamond | Though usually dim-witted, it seems to become inspired if the Shellder on its tail bites down. |
Pearl | |
Platinum | |
HeartGold | If the tail-biting Shellder is thrown off in a harsh battle, it reverts to being an ordinary Slowpoke. |
SoulSilver | Naturally dull to begin with, it lost its ability to feel pain due to Shellder’s seeping poison. |
Generation V | |
Black | Though usually dim-witted, it seems to become inspired if the Shellder on its tail bites down. |
White | |
Black 2 | It is also dim-witted and gets inspired when the Shellder on its tail bites down. |
White 2 | |
Generation VI | |
X | An attached Shellder won’t let go because of the tasty flavor that oozes out of its tail. |
Y | When a Slowpoke went hunting in the sea, its tail was bitten by a Shellder. That made it evolve into Slowbro. |
Omega Ruby | Slowbro’s tail has a Shellder firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes Slowbro to grudgingly swim and catch prey instead. |
Alpha Sapphire | |
Generation VII | |
Sun | It spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier. |
Moon | Whenever Shellder bites down hard on its tail, it gives Slowbro a flash of inspiration…which it forgets a moment later. |
Ultra Sun | Spacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off. |
Ultra Moon | Shellder, in its greed to suck out more and more sweetness from Slowbro’s tail, has metamorphosed into a spiral-shaped shell. |
Let’s Go Pikachu | Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again. |
Let’s Go Eevee | |
Mega Slowbro | |
Sun | All the energy from Mega Evolution poured into the Shellder on its tail, leaving Slowpoke to be swallowed whole. |
Moon | When Mega Evolution is bathed in the energy of Mega Evolution, Shellder converts into impregnable armor. There is virtually no change in Slowpoke. |
Ultra Sun | Tremendous energy strengthened the power of the Shellder on its tail, but it didn’t affect Slowpoke. |
Ultra Moon | Having been swallowed whole by Shellder, Slowbro now has an iron defense. It’s pretty comfortable there, too. |
Let’s Go Pikachu | Under the influence of Shellder’s digestive fluids, Slowpoke has awakened, gaining a great deal of power—and a little motivation to boot. |
Let’s Go Eevee | |
Generation VIIIbatter | |
Sword | Slowpoke became Slowbro when a Shellder bit onto its tail. Sweet flavors seeping from the tail make the Shellder feel as if its life is a dream. |
Shield | Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems that Slowbro will turn back into a Slowpoke. |
Brilliant Diamond | Though usually dim-witted, it seems to become inspired if the Shellder on its tail bites down. |
Shining Pearl | |
Galarian Slowbro | |
Sword | A Shellder bite set off a chemical reaction with the spices inside Slowbro’s body, causing Slowbro to become a Poison-type Pokémon. |
Shield | If this Pokémon squeezes the tongue of the Shellder biting it, the Shellder will launch a toxic liquid from the tip of its shell. |
Generation IX | |
Scarlet | When a Slowpoke went hunting in the sea, its tail was bitten by a Shellder. That made it evolve into Slowbro. |
Violet | If the tail-biting Shellder is thrown off in a harsh battle, this Pokémon reverts to being an ordinary Slowpoke. |
Galarian Slowbro | |
Scarlet | Shellder seems blissful over the taste of Slowbro even though the toxins seeping from the bite have caused Shellder to faint. |
Violet | Shellder bites down hard on Slowbro’s arm to suck out more poison. This seems to cause itching, so Slowbro occasionally lashes out. |
Slowbro is considered to be a lazy and unintelligent Pokémon. It is rather a peaceful species that gets inspired to attack when Shellder bites on its tail. Being an aquatic Pokémon, it lives near ponds, lakes, and seashores. The location details can be clearly understood with the following table:
Generation I | |
Red Blue | Route 23 and Cerulean Cave (Super Rod) Seafoam Islands (walking) |
Blue (Japan) | Route 23 and Cerulean Cave (Super Rod) Seafoam Islands (walking) |
Yellow | Routes 12 and 13 (surfing) Seafoam Islands (walking) |
Generation II | |
Gold Silver | Slowpoke Well (surfing) |
Crystal | Slowpoke Well (surfing) |
Generation III | |
Ruby Sapphire | Trade |
Emerald | Trade |
FireRed | Trade |
LeafGreen | Cerulean Cave and Berry Forest (surfing) Seafoam Islands and Cape Brink (tall grass/walking and surfing) Cinnabar Island (Super Rod) |
Colosseum | Trade |
XD | Trade |
Generation IV | |
Diamond | Trade |
Pearl | Evolve Slowpoke |
Platinum | Evolve Slowpoke |
HeartGold SoulSilver | Slowpoke Well and Seafoam Islands Safari Zone |
Pal Park | Pond |
Generation V | |
Black White | Abundant Shrine (Surfing in rippling water) |
Black 2 White 2 | Evolve Slowpoke |
Generation VI | |
X Y | Evolve Slowpoke |
Omega Ruby Alpha Sapphire | Evolve Slowpoke |
Generation VII | |
Sun Moon | Kala’e Bay (SOS Battle) |
Ultra Sun Ultra Moon | Kala’e Bay (SOS Battle) |
Let’s Go Pikachu Let’s Go Eevee | Seafoam Islands |
Generation VIII | |
Sword Shield | Evolve Slowpoke Version 1.2.0+ (Galarian Form) Trade Version 1.2.0+ (Kantonian Form) |
Expansion Pass | Evolve Slowpoke (Galarian Form) Max Lair (Dynamax Adventure) (Kantonian Form) |
Brilliant Diamond | Trade (Kantonian Form) Unobtainable (Galarian Form) |
Shining Pearl | Evolve Slowpoke (Kantonian Form) Unobtainable (Galarian Form) |
Legends: Arceus | Unobtainable |
Generation IX | |
Scarlet Violet | West Province: Area Two North Province: Casseroya Lake North Province: Casseroya Lake Tera Raid Battles Trade |
The Hidden Treasure of Area Zero | Tera Raid Battles |
Generation I | |
Snap | River |
Pinball | Evolve Slowpoke |
Generation III | |
Trozei! | Secret Storage 18, Mr. Who’s Den |
MD Red MD Blue | Evolve Slowpoke |
Generation IV | |
MD Time MD Darkness | Surrounded Sea, Miracle Sea, Deep Miracle Sea, Marine Resort |
MD Sky | Surrounded Sea, Miracle Sea, Deep Miracle Sea, Marine Resort |
Rumble | Rocky Cave (Normal Mode A) |
Generation V | |
Rumble Blast | Lake: Shimmering Lake |
Rumble U | Verdant Plaza: Battle Royale, Toy Collection: Guided by Pichu |
Generation VI | |
Battle Trozei | Mountain of Order: Stage 6 |
Rumble World | Gold Plateau: Purifying Pond (All Areas, Entrance Boss) |
Picross | Area 21: Stage 03 |
Generation VII | |
Rumble Rush | Charizard Sea, Gengar Sea, Entei Sea, Mewtwo Sea, Bulbasaur Sea, Charizard Sea, Entei Sea, Mewtwo Sea |
Generation VIII | |
MD DX | Silver Trench, Grand Sea, Far-Off Sea Fainted Pokémon: Northern Range, Fantasy Strait |
Cross-Generation | |
Shuffle | Galerie Rouge: Stage 69 |
Masters EX | Evolution: Scottie/Bettie & Slowpoke (Kantonian Form) Poké Fair sync pair scout: Klara & Slowbro (Galarian Form) BP Sync Pair Super Voucher: Will & Slowbro (Kantonian Form) |
UNITE | Purchase for 6,000 Aeos Coins/460 Aeos Gems |
Base Stats | Range | |||||
Slowbro | Mega Slowbro | Galarian Slowbro | ||||
At Lv. 50 | At Lv. 100 | At Lv. 50 | At Lv. 100 | At Lv. 50 | At Lv. 100 | |
HP | 155–202 | 300–394 | 155–202 | 300–394 | 155–202 | 300–394 |
Attack | 72–139 | 139–273 | 72–139 | 139–273 | 94–167 | 184–328 |
Defense | 103–178 | 202–350 | 166–255 | 328–504 | 90–161 | 175–317 |
Sp. Atk. | 94–167 | 184–328 | 121–200 | 238–394 | 94–167 | 184–328 |
Sp. Def. | 76–145 | 148–284 | 76–145 | 148–284 | 67–134 | 130–262 |
Speed | 31–90 | 58–174 | 31–90 | 58–174 | 31–90 | 58–174 |
![]() |
Slowbro | ||||||
Damaged normally by: | ||||||
Normal | Flying | Poison | Ground | Rock | Dragon | Fairy |
Weak to: | ||||||
Bug | Ghost | Grass | Electric | Dark | ||
Immune to: | ||||||
None | ||||||
Resistant to: | ||||||
Fighting | Steel | Fire | Water | Psychic | Ice | |
Galarian Slowbro | ||||||
Damaged normally by: | ||||||
Normal | Flying | Rock | Bug | Steel | Fire | Water |
Electric | Psychic | Ice | Dragon | |||
Weak to: | ||||||
Ground | Ghost | Dark | ||||
Immune to: | ||||||
None | ||||||
Resistant to: | ||||||
Fighting | Poison | Grass | Fairy |
Various moves that Slowbro learns by level up, evolution, breeding or picnics, technical machines, or other ways are as follows:
Level | Moves | Type | Cat. | Att. | Acc | PP |
1 | Withdraw | Water | Status | – | 101 | 40 |
The user withdraws its body into its hard shell, raising its Defense stat. | ||||||
1 | Tackle | Normal | Physical | 40 | 100 | 35 |
The user withdraws its body into its hard shell, raising its Defense stat. | ||||||
1 | Curse | Ghost | Status | – | 101 | 10 |
A move that works differently for the Ghost type than for all other types. | ||||||
1 | Growl | Normal | Status | – | 100 | 40 |
The attack makes opposing Pokémon less wary and lowers their Attack stats. | ||||||
1 | Water Gun | Water | Special | 40 | 100 | 25 |
The target is blasted with a forceful shot of water. | ||||||
Rem | Future Sight | Psychic | Special | 120 | 100 | 10 |
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||
9 | Yawn | Normal | Status | – | 101 | 10 |
The user creates a huge yawn to lull the target and make it fall asleep on the next turn. | ||||||
12 | Confusion | Psychic | Special | 50 | 100 | 25 |
The target is hit by a weak telekinetic force that may also confuse the target. | ||||||
15 | Disable | Normal | Status | – | 100 | 20 |
It restricts the target from using the last used move for the next four turns. | ||||||
18 | Water Pulse | Water | Special | 60 | 100 | 20 |
In this move, the opponent is attacked with a pulsing blast of water that may also confuse the target. | ||||||
21 | Headbutt | Normal | Physical | 70 | 100 | 15 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ||||||
24 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 |
The Pokémon focuses its willpower on its head and attacks the target to make it flinch. | ||||||
27 | Amnesia | Psychic | Status | – | 101 | 20 |
The Pokémon temporarily empties its mind to forget the concerns and raise its Sp. Def stat. | ||||||
30 | Surf | Water | Special | 90 | 100 | 15 |
This move targets the complete surrounding by swamping a giant wave. | ||||||
33 | Slack Off | Normal | Status | – | 101 | 10 |
The user slacks off, restoring its own HP by up to half of its max HP. | ||||||
36 | Psychic | Psychic | Special | 90 | 100 | 10 |
It hits the target with a strong telekinetic force that may also lower the target’s Sp. Def stat. | ||||||
41 | Psych Up | Normal | Status | – | 101 | 10 |
The Pokémon hypnotizes itself into copying any stat change made by the target. | ||||||
46 | Rain Dance | Water | Status | – | 101 | 5 |
A heavy rain is called for five turns, powering up Water-type moves and affecting the power of Fire-type moves. | ||||||
51 | Heal Pulse | Psychic | Status | – | 101 | 10 |
The user emits a healing pulse that restores the target’s HP by up to half of its max HP. |
Level | Moves | Type | Cat. | Att. | Acc | PP |
Evo. | Shell Side Arm | Poison | Special | 90 | 100 | 10 |
It inflicts special or physical damage that may also be poisonous. | ||||||
1 | Withdraw | Water | Status | – | 101 | 40 |
The user raises their Defense stat by withdrawing their body into a hard shell. | ||||||
1 | Tackle | Normal | Physical | 40 | 100 | 35 |
A physical attack in which the user charges and slams into the target with its whole body. | ||||||
1 | Curse | Ghost | Status | – | 101 | 10 |
It’s the move that works differently for the Ghost type than for all other types. | ||||||
1 | Growl | Normal | Status | – | 100 | 40 |
It lowers the opposition’s attack by growling endearingly and making the other Pokémon less wary. | ||||||
1 | Acid | Poison | Special | 40 | 100 | 30 |
It lowers the Sp. Def stats of the enemy by using a harsh spray of acid. | ||||||
9 | Yawn | Normal | Status | – | 101 | 10 |
The user lets out a huge yawn to lull the target into falling asleep. | ||||||
12 | Confusion | Psychic | Special | 50 | 100 | 25 |
This hits the enemy with a weak telekinetic force to confuse it. | ||||||
15 | Disable | Normal | Status | – | 100 | 20 |
For four turns, this move prevents the target from using the move it last used. | ||||||
18 | Water Pulse | Water | Special | 60 | 100 | 20 |
The user attacks with a pulsing blast of water to confuse the target. | ||||||
21 | Headbutt | Normal | Physical | 70 | 100 | 15 |
The Pokémon sticks out its head and attacks by charging straight into the target, making it flinch. | ||||||
24 | Zen Headbutt | Psychic | Physical | 80 | 90 | 25 |
The user focuses its willpower on its head and attacks the target to make it flinch. | ||||||
27 | Amnesia | Psychic | Status | – | 101 | 20 |
The Pokémon temporarily empties its mind to forget the concerns and raises its Sp. Def stat. | ||||||
30 | Surf | Water | Special | 90 | 100 | 15 |
The user attacks everything around it by swamping its surroundings with a giant wave. | ||||||
33 | Slack Off | Normal | Status | – | 101 | 10 |
The user slacks off, restoring its own HP by up to half of its max HP. | ||||||
36 | Psychic | Psychic | Special | 90 | 100 | 10 |
It hits the target with a strong telekinetic force that weakens its Sp. Def stat. | ||||||
39 | Psych Up | Normal | Status | – | 101 | 10 |
The user hypnotizes itself into copying any stat change made by the target. | ||||||
42 | Rain Dance | Water | Status | – | 101 | 5 |
It lowers the power of Fire-type moves by creating heavy rain for the next five turns. | ||||||
45 | Heal Pulse | Psychic | Status | – | 101 | 10 |
The user emits a healing pulse that restores the target’s HP by up to half of its max HP. |
TM# | Moves | Type | Cat. | Att. | Acc | PP |
TM00 | Mega Punch | Normal | Physical | 80 | 85 | 20 |
It slugs the target with a punch thrown with muscle-packed power. | ||||||
TM01 | Mega Kick | Normal | Physical | 120 | 75 | 5 |
The target is attacked by a kick launched with muscle-packed power. | ||||||
TM02 | Pay Day | Normal | Physical | 40 | 100 | 20 |
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | ||||||
TM04 | Ice Punch | Ice | Physical | 75 | 100 | 15 |
It punches the enemy with an icy fist and leaves it frozen. | ||||||
TM08 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
Hits the target with a powerful beam and restricts it from moving on the next turn. | ||||||
TM09 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
The user charges at the target using every bit of its power and restrict its movement on the next turn. | ||||||
TM14 | Thunder Wave | Electric | Status | – | 90 | 20 |
The user launches a weak jolt of electricity that paralyzes the target. | ||||||
TM15 | Dig | Ground | Physical | 80 | 100 | 10 |
The Pokémon buries into the ground and then attacks the enemy on the next turn. | ||||||
TM17 | Light Screen | Psychic | Status | – | 101 | 30 |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||
TM19 | Safeguard | Normal | Status | – | 101 | 25 |
A protective field is created to prevent status conditions for five turns. | ||||||
TM21 | Rest | Psychic | Status | – | 101 | 10 |
The user goes to sleep for two turns that fully restore its HP and heal any status conditions. | ||||||
TM24 | Snore | Normal | Special | 50 | 100 | 15 |
The attack makes the target flinch with a harsh noise. But it only works when the user is asleep. | ||||||
TM25 | Protect | Normal | Status | – | 101 | 10 |
The move protects the user from all attacks but may fail if used in succession. | ||||||
TM27 | Icy Wind | Ice | Special | 55 | 95 | 15 |
It creates a gust of chilled air and affects the enemy’s Speed stats. | ||||||
TM31 | Attract | Normal | Status | – | 100 | 15 |
If the opponent has a different gender, the move makes them infatuated and less likely to attack. | ||||||
TM33 | Rain Dance | Water | Status | – | 101 | 5 |
It calls a heavy rain that lasts for five turns, powering up Water-type moves while lowering the Fire-type moves. | ||||||
TM34 | Sunny Day | Fire | Status | – | 101 | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves and lowering the power of Water-type moves. | ||||||
TM35 | Hail | Ice | Status | – | 101 | 10 |
It creates a hailstorm lasting for five turns and damages all Pokémon except Ice types. | ||||||
TM36 | Whirlpool | Water | Special | 35 | 85 | 15 |
Traps the target in a violent, swirling whirlpool for four to five turns. | ||||||
TM39 | Facade | Normal | Physical | 70 | 100 | 20 |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||
TM40 | Swift | Normal | Special | 60 | 101 | 20 |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||
TM43 | Brick Break | Fight | Physical | 75 | 100 | 15 |
The Pokémon attacks with a swift chop that can also break Light Screen and Reflect. | ||||||
TM44 | Imprison | Psychic | Status | – | 101 | 10 |
If opposing Pokémon knows any move also known by the user, they are prevented from using it. | ||||||
TM45 | Dive | Water | Physical | 80 | 100 | 10 |
Diving on the first turn, the user floats up and attacks on the next turn. | ||||||
TM46 | Weather Ball | Normal | Special | 50 | 100 | 10 |
This attack move varies in power and type depending on the weather. | ||||||
TM53 | Mud Shot | Ground | Special | 55 | 95 | 15 |
A bob of mud is hurled at the target, which lowers its Speed stat. | ||||||
TM55 | Brine | Water | Special | 65 | 100 | 10 |
If the target’s HP is half or less, this attack will hit with double the power. | ||||||
TM59 | Fling | Dark | Physical | ?? | 100 | 10 |
The user attacks the target with the held item. The power and effect of the move depends on the item used. | ||||||
TM63 | Drain Punch | Fight | Physical | 75 | 100 | 10 |
It is an energy-draining punch that restores the user’s HP half of the damage given to the opponent. | ||||||
TM64 | Avalanche | Ice | Physical | 60 | 100 | 10 |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||||||
TM70 | Trick Room | Psychic | Status | – | 101 | 5 |
It creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||
TM71 | Wonder Room | Psychic | Status | – | 101 | 10 |
Pokémon’s defense and Sp. Def stats are swapped for five turns with the help of a bizarre area. | ||||||
TM74 | Venoshock | Poison | Special | 65 | 100 | 10 |
It drenches the enemy in a special poisonous liquid. | ||||||
TM76 | Round | Normal | Special | 60 | 100 | 15 |
The attack is made with a song in which others can join to increase its effect. | ||||||
TM81 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ||||||
TM83 | Razor Shell | Water | Physical | 75 | 95 | 10 |
The target is cut with the sharp shells that may lower its Defense stat. | ||||||
TM91 | Psychic Terrain | Psychic | Status | – | 101 | 10 |
This powers up Psychic-type moves and protects the Pokémon on the ground from priority moves for five turns. | ||||||
TM97 | Brutal Swing | Dark | Physical | 60 | 100 | 20 |
The user swings its body around violently to inflict damage on everything in its vicinity. |
TR# | Moves | Type | Cat. | Att. | Acc | PP |
TR01 | Body Slam | Normal | Physical | 85 | 100 | 15 |
The user drops onto the target with its full body weight that may paralyze it. | ||||||
TR02 | Flamethrower | Fire | Special | 90 | 100 | 15 |
An intense blast of fire is scorched that may burn the target. | ||||||
TR03 | Hydro Pump | Water | Special | 110 | 80 | 5 |
A huge volume of water is launched under great pressure. | ||||||
TR04 | Surf | Water | Special | 90 | 100 | 15 |
A giant wave is created that swamps the whole surrounding. | ||||||
TR05 | Ice Beam | Ice | Special | 90 | 100 | 10 |
It leaves the target frozen with an icy-cold beam of energy. | ||||||
TR06 | Blizzard | Ice | Special | 110 | 70 | 5 |
A howling blizzard is summoned to strike opposing Pokémon that may freeze it. | ||||||
TR10 | Earthquake | Ground | Physical | 100 | 100 | 10 |
The user sets off an earthquake that strikes every Pokémon around it. | ||||||
TR11 | Psychic | Psychic | Special | 90 | 100 | 10 |
A strong telekinetic force is created to hit the target and lower its Sp. Def stat. | ||||||
TR15 | Fire Blast | Fire | Special | 110 | 85 | 5 |
A huge blast of all-consuming fire is used to attack the target and burn it. | ||||||
TR17 | Amnesia | Psychic | Status | – | 101 | 20 |
The user temporarily empties their mind to forget their concerns and boost its Sp. Def stat. | ||||||
TR19 | Tri Attack | Normal | Special | 80 | 100 | 10 |
A simultaneous three-beam attack is struck to burn, freeze, or paralyze the target. | ||||||
TR20 | Substitute | Normal | Status | – | 101 | 10 |
A substitute Pokémon is created using some of its HP that serves as a decoy. | ||||||
TR22 | Sludge Bomb | Poison | Special | 90 | 100 | 10 |
Unsanitary sludge is hurled at the target. This may also poison the target. | ||||||
TR25 | Psyshock | Psychic | Special | 80 | 100 | 10 |
An odd psychic wave is made to attack and physically damage the target. | ||||||
TR26 | Endure | Normal | Status | – | 101 | 10 |
Any attack is endured with at least 1 HP. The chance of failing may increase if it is used in succession. | ||||||
TR27 | Sleep Talk | Normal | Status | – | 101 | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TR31 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
A steel-hard tail is used to slam the target which lowers its Defense stat. | ||||||
TR33 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
A shadowy blob is hurled at the enemy to lower its Sp. Def stat. | ||||||
TR34 | Future Sight | Psychic | Special | 120 | 100 | 10 |
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||
TR38 | Trick | Psychic | Status | – | 100 | 10 |
The user catches the target off guard and swaps its held item with its own. | ||||||
TR40 | Skill Swap | Psychic | Status | – | 101 | 10 |
The psychic power is used to exchange Abilities with the target. | ||||||
TR45 | Muddy Water | Water | Special | 90 | 85 | 10 |
Muddy water is shot at the opposing Pokémon that may also lower their accuracy. | ||||||
TR46 | Iron Defense | Steel | Status | – | 101 | 15 |
The user hardens its body’s surface like iron, sharply raising its Defense stat. | ||||||
TR49 | Calm Mind | Psychic | Status | – | 101 | 20 |
The Pokémon focuses its mind and calms the spirit to increase its Sp. Atk and Sp. Def stats. | ||||||
TR57 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
A tentacle or arm steeped in poison is stabbed to the target. | ||||||
TR64 | Focus Blast | Fight | Special | 120 | 70 | 5 |
The user boosts its mental focus to raise power and lower the opponent’s Sp. Def stats. | ||||||
TR68 | Nasty Plot | Dark | Status | – | 101 | 20 |
It raises the Sp. Atk stats of the Pokémon when it stimulates its brain by thinking bad thoughts. | ||||||
TR69 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 |
The target is attacked by focusing the willpower to the head, which may also make it flinch. | ||||||
TR77 | Grass Knot | Grass | Special | ?? | 100 | 20 |
The target is snared with grass, and the power of this move increases with the target’s weight. | ||||||
TR78 | Sludge Wave | Poison | Special | 95 | 100 | 10 |
The surrounding area is swamped with a giant sludge wave that may also poison those hit. | ||||||
TR81 | Foul Play | Dark | Physical | 95 | 100 | 15 |
The target’s power is used against it, i.e., the higher the opponent’s Attack stat, the greater the damage it will face. | ||||||
TR82 | Stored Power | Psychic | Special | 20 | 100 | 10 |
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | ||||||
TR84 | Scald | Water | Special | 80 | 100 | 15 |
The enemy is attacked with boiling water to burn. | ||||||
TR98 | Liquidation | Water | Physical | 85 | 100 | 10 |
A full-force blast of water is slammed to lower the target’s Defense stat. | ||||||
TR99 | Body Press | Fight | Physical | 80 | 100 | 10 |
The user slams its body into the opposite Pokémon. The amount of damage depends on the user’s Defense. |
TM# | Moves | Type | Cat. | Att. | Acc | PP |
TM01 | Focus Punch | Fight | Physical | 150 | 100 | 20 |
The user focuses his mind before launching a punch. This move fails if the user is hit before it is used. | ||||||
TM03 | Water Pulse | Water | Special | 60 | 100 | 20 |
A pulsing blast of water is used to hit the opponent and make it confused. | ||||||
TM04 | Calm Mind | Psychic | Status | – | 101 | 20 |
The user quietly focuses his mind and calms his spirit to raise its Sp. Atk and Sp. Def stats. | ||||||
TM07 | Hail | Ice | Status | – | 101 | 10 |
Hailstorm is created for the next five turns that cause damage to all Pokémon except Ice types. | ||||||
TM11 | Sunny Day | Fire | Status | – | 101 | 5 |
The sun is intensified for five turns that powers up Fire-type moves while affecting Water-type moves. | ||||||
TM13 | Ice Beam | Ice | Special | 90 | 100 | 10 |
It strikes the target with an icy-cold beam of energy and freezes it. | ||||||
TM14 | Blizzard | Ice | Special | 110 | 70 | 5 |
A howling blizzard is called to strike the enemy and leave it frozen. | ||||||
TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
A powerful beam is used to hit the opponent and restrict its move on the next turn. | ||||||
TM16 | Light Screen | Psychic | Status | – | 101 | 30 |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||
TM17 | Protect | Normal | Status | – | 101 | 10 |
It protects the user against all attacks, but it may fail if used in succession. | ||||||
TM18 | Rain Dance | Water | Status | – | 101 | 5 |
A heavy rain is summoned that falls for five turns. It powers up the Water-type move and affects the Fire-type move. | ||||||
TM20 | Safeguard | Normal | Status | – | 101 | 25 |
It prevents the status conditions for five turns with the help of a protective field. | ||||||
TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
A steel-hard tail is slammed at the target to affect its Defense stat. | ||||||
TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 |
Every surrounding Pokémon is struck with an earthquake attack. | ||||||
TM28 | Dig | Ground | Physical | 80 | 100 | 10 |
The user burrows into the ground, then attacks on the next turn. | ||||||
TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
A strong telekinetic force is generated to hit the target and slow down its Sp. Def stat. | ||||||
TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
A shadowy blob is hurled at the target to reduce its Sp. Def stat. | ||||||
TM31 | Brick Break | Fight | Physical | 75 | 100 | 15 |
A swift chop is used to attack that may break barriers as well. | ||||||
TM32 | Double Team | Normal | Status | – | 101 | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM35 | Flamethrower | Fire | Special | 90 | 100 | 15 |
An intense blast of fire is shot to burn the enemy. | ||||||
TM38 | Fire Blast | Fire | Special | 110 | 85 | 5 |
The target is hit with an intense blast of all-consuming fire to burn it. | ||||||
TM40 | Aerial Ace | Flying | Physical | 60 | 101 | 20 |
An infallible move that confounds the target with speed, then slashes. | ||||||
TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
If the Pokémon is poisoned, burnt, or paralyzed, the power of this attack gets doubled. | ||||||
TM44 | Rest | Psychic | Status | – | 101 | 10 |
It makes the user sleep for the two turns to restore its HP and heal any damages. | ||||||
TM45 | Attract | Normal | Status | – | 100 | 15 |
It makes the target infatuated and less likely to attack if its gender is opposite. | ||||||
TM48 | Skill Swap | Psychic | Status | – | 101 | 10 |
Psychic power is employed to exchange Abilities with the enemy. | ||||||
TM49 | Scald | Water | Special | 80 | 100 | 15 |
Boiling water is shot at the target to burn it. | ||||||
TM52 | Focus Blast | Fight | Special | 120 | 70 | 5 |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ||||||
TM55 | Brine | Water | Special | 65 | 100 | 10 |
If the target’s HP is half or less, this attack will hit with double the power. | ||||||
TM56 | Fling | Dark | Physical | ?? | 100 | 10 |
The held item is flung to attack the opponent. The power and effects of the move depend on the used item. | ||||||
TM58 | Endure | Normal | Status | – | 101 | 10 |
Any move is endured with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM60 | Drain Punch | Fight | Physical | 75 | 100 | 10 |
An energy-draining punch is released that helps to restore user’s HP by half the damage made to the target. | ||||||
TM63 | Nasty Plot | Dark | Status | – | 101 | 20 |
The user stimulates the brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ||||||
TM67 | Recycle | Normal | Status | – | 101 | 10 |
The user recycles a held item that has been used in battle to reuse it. | ||||||
TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
The user restricts the opponent to move the next turn by using its whole power. | ||||||
TM70 | Flash | Normal | Status | – | 100 | 20 |
A light is flashed on the target to affect its accuracy. It also helps to illuminate caves. | ||||||
TM72 | Avalance | Ice | Physical | 60 | 100 | 10 |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||||||
TM73 | Thunder Wave | Electric | Status | – | 90 | 20 |
The target is paralyzed with a weak jolt of electricity. | ||||||
TM77 | Psych Up | Normal | Status | – | 101 | 10 |
The user hypnotizes itself into copying any stat change made by the target. | ||||||
TM82 | Sleep Talk | Normal | Status | – | 101 | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
Everything is struck by stomping down on the ground, which lowers the Speed stats of the enemy. | ||||||
TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
The Pokémon eats the dreams of a sleeping target, and its HP is restored by half the damage taken by the target. | ||||||
TM86 | Grass Knot | Grass | Special | ?? | 100 | 20 |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ||||||
TM87 | Swagger | Normal | Status | – | 85 | 15 |
The attacks confuse and enrages the enemy and raises its attack stat. | ||||||
TM90 | Substitute | Normal | Status | – | 101 | 10 |
The user creates a substitute with some of its HP to serve as a decoy. | ||||||
TM92 | Trick Room | Psychic | Status | – | 101 | 5 |
A bizarre area is created that lets the slower Pokémon move first for five turns. | ||||||
TM95 | Surf | Water | Special | 90 | 100 | 15 |
A giant wave is created to attack everything by swamping the surroundings. | ||||||
TM96 | Strength | Normal | Physical | 80 | 100 | 15 |
The target is slugged with a punch thrown at maximum power. | ||||||
TM98 | Rock Smash | Fight | Physical | 40 | 100 | 15 |
The user attacks with a punch that may also lower the target’s Defense stat. |
Moves | Type | Cat. | Att. | Acc | PP |
Belch | Poison | Special | 120 | 90 | 10 |
The user first eats a held Berry and then lets out a damaging belch at the target. | |||||
Belly Drum | Normal | Status | – | 101 | 10 |
The Attack stat is maximized in exchange for HP equal to half its max HP. | |||||
Block | Normal | Status | – | 101 | 5 |
The target’s way is blocked with arms spread wide to prevent escape. | |||||
Stomp | Normal | Physical | 65 | 100 | 20 |
The target is stomped with a big foot, which may also make the target flinch. | |||||
Future Sight BDSP Only | Psychic | Special | 120 | 100 | 10 |
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||
Snore BDSP Only | Normal | Special | 50 | 100 | 15 |
It creates a harsh noise while the user is asleep to make it the target flinch. | |||||
Zen Headbutt BDSP Only | Psychic | Physical | 80 | 90 | 15 |
The user focuses his willpower on its head and attacks the target to make it flinch. | |||||
Wonder Room BDSP Only | Psychic | Status | – | 101 | 10 |
It creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Moves | Type | Cat. | Att. | Acc | PP |
Expanding Force | Psychic | Special | 80 | 100 | 10 |
It attacks the enemy with its psychic power that gradually increases and damages all Pokémon on the Psychic Terrain. |
Moves | Type | Cat. | Att. | Acc | PP |
Max Flare | Fire | Special | 140 | 101 | 10 |
It intensifies the sun for five turns. | |||||
Max Knuckle | Fight | Special | 95 | 101 | 10 |
This enhances ally Pokémon’s Attack stats. | |||||
Max Phantasm | Ghost | Special | 130 | 101 | 10 |
The attack reduces the target’s Defense stat. | |||||
Max Hailstorm | Ice | Special | 140 | 101 | 10 |
The user can call a hailstorm lasting five turns with this attack. | |||||
Max Ooze | Poison | Special | 95 | 101 | 10 |
It improves ally Pokémon’s Sp. Atk stats. | |||||
Max Geyser | Water | Special | 140 | 101 | 10 |
The user calls for heavy rain that lasts for five turns. | |||||
Max Mindstorm | Psychic | Special | 140 | 101 | 10 |
It turns the ground into a Psychic Terrain for five turns. | |||||
Max Quake | Ground | Special | 110 | 101 | 10 |
This raises Ally Pokémon’s Sp. Def stats. | |||||
Max Darkness | Dark | Physical | 130 | 101 | 10 |
The attack lowers the target’s Sp. Def stat. | |||||
Max Overgrowth | Grass | Special | 130 | 101 | 10 |
It helps to convert the ground into a Grassy Terrain for five turns. | |||||
Max Steelspike | Steel | Physical | 130 | 101 | 10 |
This raises Ally Pokémon’s Defense stats. | |||||
Max Guard | Normal | – | – | 101 | 10 |
This move protects the user from all attacks, however, it may fail if used in succession. | |||||
Max Strike | Normal | Special | 150 | 101 | 10 |
It reduces the opponent’s speed stat. |
Generation | Type | |
Normal | Shiny | |
I | ![]() | – |
II | ![]() | ![]() |
III | ![]() | ![]() |
IV | ![]() | ![]() |
V | ![]() | ![]() |
VI | ![]() | ![]() |
VII | ![]() | ![]() |
VIII | ![]() | – |
IX | ![]() | – |
The Pokémon had several major and minor appearances in different animated series and episodes of the program. They include the following:
The Pokémon was also part of various manga series such as Ash vs. Gary, Sigh for Psyduck, Playing Horsea, Hoopa Distorts, The Last Battle XIII, Pokémon: Yeah! I Got Pokémon!, Save The Chansey!, and others.
Hope, all the above-mentioned information was helpful and valuable to you. Before ending the article, let us provide you with some amazing fun facts about Slowbro. They are as follows:
Conclusively, Slowbro and its evolved forms have a great reputation among the Water and Psychic types with their wide set of attacks, making them strong against fire, ground, rock, fighting, and poison types. With high abilities, accuracy, attack, and defensive skills, Slowbro is a great choice to use in a battle.
For more such informative updates, you can stay connected with us and cherish your Pokémon skills and knowledge!
With Galarian Slowbro, you can use a trick, shell side arm, psychic, surf, drain punch, ice punch, razor shell, earthquake, shadow ball, and others for better performance.
Some of the amazing coverage attacks you can use are flamethrower, calm mind, slack off, psyshock, ice beam, shadow ball, etc.
No, it’s not possible to evolve Slowbro into Slowking. You can only evolve Slowpoke into Slowking by giving it a King’s Rock and trading it at level 37.
Both of them have the same stats: 177 attacks,180 defense, and 216 stamina. But Slowbro has an advantage in the moveset over Slowking with higher energy.
Some weaknesses of the normal form of the Pokémon are electric, bug, grass, ghost, and grass.